Ian pledged $50 to get a glorified selfie stick, but only half of it has been shipped. Chase spent $100 on a video game that may or may not actually be made one day. A combination of physical and phycological factors lead to successful campaigns on crowdfunding platforms, but sometimes even the most convincing sales pitches turn out to be much less impressive – so what makes people willing to hand over their money?
Don’t call it a comeback, we’ve been here for months! That’s the song that introduced me to hip-hop, and I listened to my mp3 of it over and over before the bitrate degraded too much for WinAmp to play it anymore. It was my copy, but every time I put it on a new hard drive it got a little fuzzier. I don’t know why I’m explaining this; you know how DRM works. Eventually I farmed out enough spare CPU cycles that I could afford another copy, but by that time (of course) I was just buying the rights to the song anyway.
–Destroy before sharing (or is it just improving?)
–The rarest digital video game
–S H I T P I C S
–Spotify has a lot of users
–Hang out with your buddies in VR
There is a fine line between creepy technology and helpful technology. Amazon, Google, and even Facebook ride very close to that line. But does that line shift? Do you know when it’s been crossed? And what drives these artificially intelligent machines?
Chase graduated, and some of his family members shared the news on Facebook before he had the opportunity to do it. Now he feels petty for wishing he owned that content.
Some people take tens of photos every month. Other people take thousands. With the immediacy and accessibility of photography in the modern world, is a photograph as meaningful or valuable as it was when you paid for film? And what do we do with out 10,000 photos once we’ve collected them?